My first impression of SOS the Game based on my closed Alpha play this weekend. For more information, see Sosgame.com by Outpost Games.
The Basics –
Up to 16 “contestants” are dropped on a deserted island in search of relics. You must retrieve a relic in order to call for the evacuation helicopter, to be lifted to safety and win the “show”. To find weapons and heals, you need to loot ancient ruins, find papaya trees, retrieve lock picks, ammo, and other various tools. In game communication is handled by radio, and you can choose to team up with other players or play solo. The island is inhabited by the Hupia, ancient beasts of varying size and toughness. The small, white ones can be handled pretty easily, with the larger bluish/gray ones being harder to take out. The relic Hupias are very tough to take out 1 on 1, which really should help reinforce the alliance system. Health can be restored by finding health kits or eating papaya. If bitten/infected, mushrooms will by you time to find an antidote syringe.
Another part of the game is active participation by the “viewers”. They can vote on what loot to drop for someone who finds and sets off a flare gun. The loot can range from a crate of papayas to guns, ammo, bombs, gas, or infected mosquitoes, etc. As noted below, this portion of the game can be over-powering at this point, but being Alpha it is understandable that this may not be the final version of this feature.
Pros: The island environment is very nice, even on low settings. Controls were very customizable, which is great for left-handed gamers. I love the “game show” intros, and the self forming teams (alliances) that can happen. The looting system is nice, albeit needs a little tweaking (more mushrooms), and the weapon variation works for a “deserted” island setting.
Cons: Rewards (Drops) are too easily controlled by streamers with lots of viewers and can drastically sway the outcome. There is no retribution system for players who decide to break alliances or refuse to team up.
In the end, remembering this is an Alpha build, no matter how polished, I can’t be too critical of the cons, as they very well may be changed by the next Closed Alpha weekend. In its current state, it can be as fun as frustrating as you want a game to be, so it’s a weak thumbs up from me, but only because of my specific experience in game. I’m sure that with more rounds and better alliances it would be a stronger opinion.